using UnityEngine;
using System.Collections;

public class BulletController : MonoBehaviour {

    public int force = 10;
    public float cadencia = 2.0f;

	// Use this for initialization
	void Start () {
        audio.Play();
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

    void OnCollisionEnter(Collision hit)
    {
        Destroy(gameObject, 0);
    }
}
